Nintendo NES Console NEW PIN CONNECTOR Game Bundle Super Mario Bros 3 Simpsons (163685608987)

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Value: $713.40
Price: $59.99
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Games Included

Found Value
10-Yard Fight $3.65 X
Adventure Island $8.63 X
Baseball $3.25 X
Bubble Bobble $14.22 X
Castlevania $17.94 X
Cleaning Kit $8.00 X
Clu Clu Land $24.47 X
Donkey Kong $23.74 X
Donkey Kong Jr $15.07 X
Duck Hunt $5.10 X
Duck Tales $15.49 X
Excitebike $4.89 X
Final Fantasy $15.27 X
Game Genie $12.82 X
Golf $5.89 X
Gyromite $5.92 X
Hogan's Alley $6.00 X
Ice Climber $12.99 X
Kung Fu $9.00 X
Legend of Zelda $15.99 X
Maniac Mansion $13.95 X
Mario Bros $15.48 X
Mega Man $46.50 X
Metroid $13.38 X
Monopoly $5.39 X
NES Four Score $16.99 X
Nintendo NES Classic Edition $44.18 X
Nintendo NES Console $31.00 X
Nintendo World Cup $4.20 X
Pinball $6.03 X
Popeye $12.99 X
Power Glove $59.75 X
Power Pad $11.34 X
Raid on Bungeling Bay $7.38 X
Soccer $5.52 X
Stack Up $69.47 X
Super Mario Bros $5.88 X
Super Mario Bros 2 $9.90 X
Super Mario Bros 3 $10.81 X
Tennis $5.95 X
The Simpsons Bart vs the Space Mutants $6.89 X
The Simpsons Bart vs the World $6.55 X
Wario's Woods $19.20 X
Wild Gunman $16.99 X
World Class Track Meet $3.31 X
Wrecking Crew $11.60 X
Zapper Light Gun $11.73 X
Zelda II The Adventure of Link $12.71 X
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Listing Description & Photos

welcome nanies closet make yourself at home

bundle includes

1 original nes console controller
ac power adapter tv hookups
bart vs space mutants
bart vs world
mario bros 3

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no returns or refunds will be accepted after transaction complete sorry
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nintendo entertainment system

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nintendo entertainment system

official nintendo entertainment system logo
family computer logo

nintendo entertainment system with controller
nintendo family computer

top nes control deck with controller
bottom family computer "famicom" main unit
also known asfamily computer/famicom japan
hyundai comboy korea
developernintendo r&d2
manufacturernintendo
typehome video game console
generationthird generation
release date
lifespan1983 2003 2
introductory price¥14 800 japan
$179 us deluxe set 3
discontinued
units soldworldwide 6191 million
japan 1935 million
americas 3400 million
other 856 million 7
mediarom cartridge "game pak" b ›
cpuricoh 2a03 8 bit processor mos technology 6502 core
controller input2 controller portsc ›
1 expansion slot
best selling game
predecessorcolor tv game
successorsuper nintendo entertainment system
related articlesfamicom disk system famicom 3d system

the nintendo entertainment system nes an 8 bit home video game console developed manufactured by nintendo it remodeled export version companys family computer fc platform japan commonly known as famicom b which was launched on july 15 1983 nes was launched test markets new york city los angeles 1985 with full launch rest north america parts europe 1986 followed by australia other european countries 1987 brazil saw only unlicensed clones until official local release 1993 south korea it was packaged as hyundai comboy c distributed by hyundai electronics which now sk hynix; comboy was released 1989

the best selling gaming console its time 11 349e › nes helped revitalize us video game industry following north american video game crash 1983 12 with nes nintendo introduced now standard business model licensing third party developers authorizing them produce distribute titles for nintendos platform 13 it had been preceded by nintendos first home video game console color tv game was succeeded by super nintendo entertainment system snes

history edit

development edit

following series arcade game successes early 1980s nintendo made plans create cartridge based console called famicom which short for family computer masayuki uemura designed system 14 15 original plans called for an advanced 16 bit system which would function as full fledged computer with keyboard floppy disk drive but nintendo president hiroshi yamauchi rejected this instead decided go for cheaper more conventional cartridge based game console as he believed that features such as keyboards disks were intimidating non technophiles test model was constructed october 1982 verify functionality hardware after which work began on programming tools because 65xx cpus had not been manufactured or sold japan up that time no cross development software was available it had be produced from scratch early famicom games were written on system that ran on an nec pc 8001 computer leds on grid were used with digitizer design graphics as no software design tools for this purpose existed at that time citation needed

the code name for project was "gamecom" but masayuki uemuras wife proposed name "famicom" arguing that "in japan pasokon used mean personal computer but it neither home or personal computer perhaps we could say it family computer" meanwhile hiroshi yamauchi decided that console should use red white theme after seeing billboard for dx antenna which used those colors

the creation famicom was hugely influenced by colecovision colecos competition against atari 2600 united states takao sawano chief manager project brought colecovision home his family who were impressed by systems capability produce smooth graphics at time which contrasts with flicker slowdown commonly seen on atari 2600 games uemura head famicom development stated that colecovision set bar for famicom 16

original plans called for famicoms cartridges be size cassette tape but ultimately they ended up being twice as big careful design attention was paid cartridge connectors because loose faulty connections often plagued arcade machines as it necessitated 60 connection lines for memory expansion nintendo decided produce its own connectors

the controllers are hard wired console with no connectors for cost reasons game pad controllers were more or less copied directly from game watch machines although famicom design team originally wanted use arcade style joysticks even dismantling some from american game consoles see how they worked there were concerns regarding durability joystick design that children might step on joysticks on floor katsuyah nakawaka attached game watch d pad famicom prototype found that it was easy use caused no discomfort ultimately though they installed 15 pin expansion port on front console so that an optional arcade style joystick could be used

uemura added an eject lever cartridge slot which not really necessary but he believed that children could be entertained by pressing it he added microphone second controller with idea that it could be used make players voices sound through tv speaker 17

release edit

the console was released on july 15 1983 as family computer or famicom for ¥14 800 equivalent ¥17 300 2013 alongside three ports nintendos successful arcade games donkey kong donkey kong jr popeye famicom was slow gather momentum; bad chip set caused initial release system crash following product recall reissue with new motherboard famicoms popularity soared becoming best selling game console japan by end 1984 18 279 285

encouraged by this success nintendo turned its attention north american market entering into negotiations with atari release famicom under ataris name as nintendo advanced video gaming system deal was set be finalized signed at summer consumer electronics show june 1983 however atari discovered at that show that its competitor coleco was illegally demonstrating its coleco adam computer with nintendos donkey kong game this violation ataris exclusive license with nintendo publish game for its own computer systems delayed implementation nintendos game console marketing contract with atari ataris ceo ray kassar was fired next month so deal went nowhere nintendo decided market its system on its own 18 283 285g ›

the proposed advanced video system bundle including cassette drive wireless accessories

subsequent plans for nintendo advanced video system likewise never materialized north american repackaged famicom console featuring keyboard cassette data recorder wireless joystick controller special basic cartridge 18 287 by beginning 1985 more than 25 million famicom units had been sold japan nintendo soon announced plans release it north america as advanced video entertainment system avs that same year american video game press was skeptical that console could have any success region as industry was still recovering from video game crash 1983 march 1985 issue electronic games magazine stating that "the videogame market america has virtually disappeared" that "this could be miscalculation on nintendos part" 19

at june 1985s consumer electronics show ces nintendo unveiled american version its famicom with new case redesigned by lance barr featuring "zero insertion force" cartridge slot 20 change from top loader famicom front loader was make new console more like video cassette recorder which had grown popularity by 1985 differentiate unit from past video game consoles 21 this would eventually be officially deployed as nintendo entertainment system or colloquial "nes" nintendo seeded these first systems limited american test markets starting new york city on october 18 1985 followed up with full north american release february 1986 22 nationwide release came september 1986 nintendo released 17 launch titles 10 yard fight baseball clu clu land duck hunt excitebike golf gyromite hogans alley ice climber kung fu pinball soccer stack up tennis wild gunman wrecking crew super mario bros 23 h › for expedient production some varieties these launch games contain famicom chips with an adapter inside cartridge so they play on north american consoles which why title screens gyromite stack up have famicom titles "robot gyro" "robot block" respectively 24

rob robotic operating buddy an accessory for ness 1985 launch although it ended up having short product lifespan rob was initially used market nes as novel sophisticated compared previous game consoles

the systems launch represented not only new product but also reframing severely damaged home video game market 1983 video game crash had occurred large part due lack consumer retailer confidence video games which had been partially due confusion misrepresentation video game marketing prior nes packaging many video games presented bombastic artwork which exaggerated graphics actual game terms product identity single game such as pac man would appear many versions on many different game consoles computers with large variations graphics sound general quality between versions stark contrast nintendos marketing strategy aimed regain consumer retailer confidence by delivering singular platform whose technology was not need exaggeration whose qualities were clearly defined

to differentiate nintendos new home platform from perception troubled shallow video game market still reeling from 1983 crash company freshened its product nomenclature established strict product approval licensing policy overall platform referred as "entertainment system" instead "video game system" centered upon machine called "control deck" instead "console" features software cartridges called "game paks" instead "video games" this allowed nintendo gain more traction selling system toy stores 25 26 deter production games which had not been licensed by nintendo prevent copying 10nes lockout chip system act as lock key coupling each game pak control deck packaging launch lineup nes games bear pictures close representations actual onscreen graphics reduce consumer confusion symbols on games packaging clearly indicate genre game seal quality on all licensed game accessory packaging initial seal states "this seal your assurance that nintendo has approved guaranteed quality this product" this text was later changed "official nintendo seal quality" 27

unlike with famicom nintendo america marketed console primarily children instituting strict policy censoring profanity sexual religious or political content most famous example lucasfilms attempts port comedy horror game maniac mansion nes which nintendo insisted be considerably watered down nintendo america continued its censorship policy until 1994 with advent entertainment software rating board system coinciding with criticism stemming from cuts made super nes port mortal kombat compared sega genesis citation needed

the optional robotic operating buddy or rob was part marketing plan portray ness technology as being novel sophisticated when compared previous game consoles portray its position as being within reach better established toy market though at first american public exhibited limited excitement for console itself peripherals such as light gun rob attracted extensive attention 28

in europe oceania canada system was released two separate marketing regions first consisted mainland europe excluding italy where distribution was handled by number different companies with nintendo responsible for most cartridge releases most this region saw 1986 release release netherlands was q4 1987 where it was distributed by bandai bv 29 1987 mattel handled distribution for second region consisting united kingdom ireland canada italy australia new zealand not until 1990s did nintendos newly created european branch direct distribution throughout europe 11 413 414

in brazil console was released late 1993 by playtronic even after snes but brazilian market had been dominated by unlicensed nes clones — both locally made smuggled from china taiwan 30 one most successful local clones phantom system manufactured by gradiente which would end up licensing nintendo products country for following decade 31 sales officially licensed products were low due cloning quite late official launch high prices nintendos licensed products 32

the nintendo entertainment systems control deck

for its complete north american release nintendo entertainment system was progressively released over ensuing years four different bundles deluxe set control deck action set power set deluxe set retailing at us$17999 equivalent $453 2018 3 included rob light gun called nes zapper two controllers two game paks gyromite duck hunt basic set retailed at us$8999 with no game us$9999 bundled with super mario bros cartridge action set retailing november 1988 for us$14999 came with control deck two game controllers an nes zapper dual game pak containing both super mario bros duck hunt 5 18 305 1989 power set included console two game controllers an nes zapper power pad triple game pak containing super mario bros duck hunt world class track meet 1990 sports set bundle was released including console an nes satellite infrared wireless multitap adapter four game controllers dual game pak containing super spike vball nintendo world cup 33 two more bundle packages were later released using original model nes console challenge set 1992 included console two controllers super mario bros 3 game pak for retail price us$8999 basic set first released 1987 was repackaged for retail us$8999 it included only console two controllers no longer was bundled with cartridge 33 instead it contained book called official nintendo players guide which contained detailed information for every nes game made up that point

finally console was redesigned for both north american japanese markets as part final nintendo released bundle package package included new style nes 101 console one redesigned "dogbone" game controller released october 1993 north america this final bundle retailed for us$4999 remained production until discontinuation nes 1995 5

discontinuation edit

on august 14 1995 nintendo discontinued nintendo entertainment system both north america europe 34

the famicom was officially discontinued september 2003 nintendo offered repair service for famicom japan until 2007 when it was discontinued due shortage available parts 34

hardware edit

configurations edit

although japanese famicom north american european nes versions included essentially same hardware there were certain key differences among systems

the original japanese famicom was predominantly white plastic with dark red trim it featured top loading cartridge slot grooves on both sides deck which hardwired game controllers could be placed when not use 15 pin expansion port located on units front panel for accessories 35

the original nes meanwhile featured front loading cartridge covered by small hinged door that can be opened insert or remove cartridge closed at other times it features more subdued gray black red color scheme an expansion port was found on bottom unit cartridge connector pinout was changed

in uk italy australia which share pal region two versions nes were released; "mattel version" "nes version" 36 when nes was first released those countries it was distributed by mattel nintendo decided use lockout chip specific those countries different from chip used other european countries when nintendo took over european distribution 1990 it produced consoles that were then labelled "nes version"; therefore only differences between two are text on front flap texture on top/bottom casing

the nes 101 control deck alongside its similarly redesigned nes 039 game controller

in october 1993 nintendo redesigned nes follow many same design cues as newly introduced super nintendo entertainment system japanese super famicom like snes nes 101 model loads cartridges through covered slot on top unit replacing complicated mechanism earlier design

the hvc 101 control deck alongside its similarly redesigned hvc 102 game controller

in december 1993 famicom received similar redesign it also loads cartridges through covered slot on top unit uses non hardwired controllers because hvc 101 uses composite video output instead being rf only like hvc 001 nintendo marketed newer model as av famicom d since new controllers dont have microphones on them like second controller on original console certain games such as disk system version the legend zeldaand raid on bungeling bay have certain tricks that cannot be replicated when played on an hvc 101 famicom without modified controller october 1987 nintendo released 3d stereoscopic headset called famicom 3d system hvc 031 japan only

design flaws edit

the vcr like loading mechanism nes lead problems over time design wears connector pins out quickly easily become dirty resulting difficulties with nes reading game paks

nintendos design styling for us release was made deliberately different from that other game consoles nintendo wanted distinguish its product from those competitors avoid generally poor reputation that game consoles had acquired following north american video game crash 1983 one result this philosophy disguise cartridge slot design as front loading zero insertion force zif cartridge socket designed resemble front loading mechanism vcr newly designed connector works quite well when both connector cartridges are clean pins on connector are new unfortunately zif connector not truly zero insertion force when user inserts cartridge into nes force pressing cartridge down into place bends contact pins slightly as well as pressing cartridges rom board back into cartridge itself frequent insertion removal cartridges cause pins wear out from repeated usage over years zif design prove more prone interference by dirt dust than an industry standard card edge connector 37 these design issues are exacerbated by nintendos choice materials; console slot nickel connector springs wear due design game cartridge copper connectors are also prone tarnishing 38 many players try alleviate issues game caused by this corrosion by blowing into cartridges then reinserting them which actually speeds tarnishing 39 40

lockout edit

the 10nes authentication chip contributed systems reliability problems circuit was ultimately removed from remodeled nes 2

the famicom contains no lockout hardware as result unlicensed cartridges both legitimate bootleg were extremely common throughout japan far east 41 original nes but not top loading nes 101 contain 10nes lockout chip which significantly increased challenges faced by unlicensed developers hobbyists later years discovered that disassembling nes cutting fourth pin lockout chip would change chips mode operation from "lock" "key" removing all effects greatly improving consoles ability play legal games as well as bootlegs converted imports nes consoles sold different regions have different lockout chips so games marketed one region do not work on consoles from another region known regions are these usa/canada 3193 lockout chip ; most europe 3195 ; asia 3196 ; uk italy australia 3197 because two types lockout chip were released europe european nes game boxes often have an "a" or "b" letter on front indicating whether game compatible with uk/italian/australian consoles or rest europe b games rest europe typically have text on box stating "this game not compatible with mattel or nes versions nintendo entertainment system" similarly uk/italy/australia games state "this game only compatible with mattel or nes versions nintendo entertainment system"

problems with 10nes lockout chip frequently result consoles most infamous problem blinking red power light which system appears turn itself on off repeatedly because 10nes would reset console once per second lockout chip required constant communication with chip game work 11 247 dirty aging bent connectors often disrupt communication resulting blink effect 37 alternatively console would turn on but only show solid white gray or green screen users may attempt solve this problem by blowing air onto cartridge connectors inserting cartridge just far enough get zif lower licking edge connector slapping side system after inserting cartridge shifting cartridge from side side after insertion pushing zif up down repeatedly holding zif down lower than it should have been cleaning connectors with alcohol many most frequent attempts fix this problem instead risk damaging cartridge or system 42 1989 nintendo released an official nes cleaning kit help users clean malfunctioning cartridges consoles

with release top loading nes 101 nes 2 toward end ness lifespan nintendo resolved problems by switching standard card edge connector eliminating lockout chip all famicom systems use standard card edge connectors as do nintendos two subsequent game consoles super nintendo entertainment system the nintendo 64

in response these hardware flaws "nintendo authorized repair centers" sprang up across us according nintendo authorization program was designed ensure that machines were properly repaired nintendo would ship necessary replacement parts only shops that had enrolled authorization program practice authorization process consisted nothing more than paying fee nintendo for privilege

famicom 3d system edit

nintendo released stereoscopic headset peripheral called famicom 3d system this was never released outside japan since it was commercial failure making some gamers experience headaches nausea citation needed

famicom modem edit

nintendo released modem peripheral called famicom modem this was not intended for traditional games but for gambling on real horse races stock trading banking

technical specifications edit

the motherboard nes two largest chips are ricoh produced cpu ppu

for its cpu nes uses ricoh 2a03 an 8 bit microprocessor based on mos technology 6502 core running at 179 mhz for ntsc nes 166 mhz for pal version

the nes contains 2 kb onboard work ram 43 game cartridge may contain expanded ram increase this amount sizes nes games vary from 8 kb galaxian 1 mb metal slader glory but 128 384 kb most common

the nes 44 uses custom made picture processing unit ppu developed by ricoh all variations ppu feature 2 kb video ram 256 bytes on die "object attribute memory" oam store positions colors tile indices up 64 sprites on screen 28 bytes on die palette ram allow selection background sprite colors consoles 2 kb onboard ram may be used for tile maps attributes on nes board 8 kb tile pattern rom or ram may be included on cartridge system has an available color palette 48 colors 6 grays up 25 simultaneous colors may be used without writing new values mid frame background color four sets three tile colors four sets three sprite colors nes palette based on ntsc rather than rgb values total 64 sprites may be displayed onscreen at given time without reloading sprites mid screen standard display resolution nes 256 horizontal pixels by 240 vertical pixels

video output connections vary between console models original hvc 001 model family computer features only radio frequency rf modulator output north american european consoles have support for composite video through rca connectors addition rf modulator hvc 101 model famicom omits rf modulator entirely has composite video output via proprietary 12 pin "multi out" connector first introduced on super famicom super nintendo entertainment system conversely north american re released nes 101 model most closely resembles original hvc 001 model famicom that it features rf modulator output only 45 finally playchoice 10 utilizes an inverted rgb video output

the stock nes supports total five sound channels two which are pulse channels with 4 pulse width settings one triangle wave generator another noise generator often used for percussion fifth one plays low quality digital samples

the nes supports expansion chips contained certain cartridges add sound channels help with data processing developers can add these chips their games such as konami vrc6 konami vrc7 sunsoft 5b namco 163 two more by nintendo itself nintendo fds wave generator modified ricoh rp2c33 chip with single cycle wave table lookup sound support nintendo memory management controller 5 mmc5 46 due wiring differences between famicom nes stock nes console incapable passing through audio generated by expansion chips utilizing additional sound channels but can be modified regain this capability 47 48

accessories edit

in addition featuring revised color scheme that matched more subdued tones console itself nes controllers are detached lack microphone featured famicom controllers

controllers edit

the game controller used for both nes famicom features an oblong brick like design with simple four button layout two round buttons labeled "a" "b" "start" button "select" button 49 additionally controllers utilize cross shaped joypad designed by nintendo employee gunpei yokoi for nintendo game watch systems replace bulkier joysticks on earlier gaming consoles controllers 18 279

the original model famicom features two game controllers both which are hardwired back console second controller lacks start select buttons but features small microphone relatively few games use this feature earliest produced famicom units have square b buttons 45 this was changed circular designs because square buttons being caught controller casing when pressed down glitches within hardware causing system freeze occasionally while playing game

instead famicoms hardwired controllers nes features two custom 7 pin ports on front console support swappable potentially third party controllers controllers bundled with nes are identical include start select buttons allowing some nes versions games such as the legend zelda use start button on second controller save game at any time nes controllers lack microphone which used on famicom version zelda kill certain enemies or for singing with karaoke games 35

the nes zapper light gunaccessory

a number special controllers are for use with specific games though are not very popular such devices include zapper light gun rob 18 297 the power pad 11 226 50 original famicom features deepened da 15 expansion port on front unit which used connect most auxiliary devices 35 on nes these special controllers are generally connected one two control ports on front console

nintendo made two advanced controllers for nes called nes advantage the nes max both controllers have turbo feature where one press button represents multiple automatic rapid presses this feature allows players shoot much faster shooter games nes advantage has two knobs that adjust firing rate turbo button from quick turbo as well as "slow" button that slows down compatible games by rapidly pausing game nes max has non adjustable turbo feature no "slow" feature has wing like handheld shape sleek directional pad turbo functionality exists on nes satellite nes four score u force other accessories include power pad power glove which featured movie the wizard

near end ness lifespan upon release av famicom top loading nes 2 design game controllers was modified slightly though original button layout was retained controllers shape resembles that sness controller addition av famicom dropped hardwired controllers favor detachable controller ports controllers included with famicom av have 90 cm 3 feet long cables compared 180 cm 6 feet nes controllers 51

the original nes controller has become one most recognizable symbols console nintendo has mimicked look controller several other products from promotional merchandise limited edition versions game boy advance 52

japanese accessories edit

the japanese famicom has basicsupport with family basickeyboard

few numerous peripheral devices software packages for famicom were released outside japan

family basic an implementation basic for famicom packaged with keyboard similar concept atari 2600 basic cartridge it allows user write programs especially games which can be saved on an included cassette recorder 53 nintendo america rejected releasing famicom basic us because it did not think it fit their primary marketing demographic children 11 162

the famicom modem connected famicom now defunct proprietary network japan which provided content such as financial services 54 dialup modem was never released for nes

family computer disk system edit
the disk system peripheral for japanese famicom uses games on "disk cards" with 3" quick diskmechanism

in 1986 nintendo released famicom disk system fds japan type floppy drive that uses single sided proprietary 5 cm 2" disk plugs into cartridge port it contains ram for game load into an extra single cycle wavetable lookup sound chip disks are used both for storing game saving progress with total capacity 128k 64k per side disks were originally obtained from kiosks malls other public places where buyers could select title have it written disk this process cost less than cartridges users could take disk back vending booth have it rewritten with new game or high score faxed nintendo for national leaderboard contests

a variety games for fds were released by nintendo including some which had already been released on cartridge such as super mario bros third party companies such as konami taito or unlicensed publishers its limitations became quickly apparent as larger rom chips were introduced allowing cartridges with greater than 128k space more advanced memory management chips mmc soon appeared fds quickly became obsolete nintendo also charged developers high prices produce fds games many refused develop for it instead continuing make cartridge games citation needed after only two years fds was discontinued although vending booths remained place until 1993 nintendo continued service drives rewrite offer replacement disks until 2003 approximately four million drives were sold citation needed

nintendo did not release disk system outside japan due numerous problems encountered with medium japan due increasing data storage capacity reducing cost highly reliable cartridge medium 55 as result many disk system games such as castlevania the legend zelda bubble bobble were converted cartridge format for their export releases resulting simplified sound disk save function replaced by passwords or battery save systems

hardware clones edit

pirated clones nes hardware remained production for many years after original had been discontinued some clones play cartridges from multiple systems such as this fc twin that plays nes snes games

a thriving market unlicensed nes hardware clones emerged during climax consoles popularity initially such clones were popular markets where nintendo never issued legitimate version console particular dendy russian де́нди an unlicensed hardware clone produced taiwan sold former soviet union emerged as most popular video game console its time that setting it enjoyed degree fame roughly equivalent that experienced by nes/famicom north america japan range famicom clones was marketed argentina during late 1980s early 1990s under name "family game" resembling original hardware design micro genius simplified chinese 小天才 was marketed southeast asia as an alternative famicom; samurai was popular pal alternative nes; central europe especially poland pegasus was available 56 since 1989 there were many brazilian clones nes 32 very popular phantom system with hardware superior original console caught attention nintendo itself 31

the retrousb avs an fpga based hardware clone nes that outputs 720p via hdmi

the unlicensed clone market has flourished following nintendos discontinuation nes some more exotic these resulting systems surpass functionality original hardware such as portable system with color lcd pocketfami others have been produced for certain specialized markets such as rather primitive personal computer with keyboard basic word processing software 57 these unauthorized clones have been helped by invention so called nes on chip 58

as was case with unlicensed games nintendo has typically gone courts prohibit manufacture sale unlicensed cloned hardware many clone vendors have included built copies licensed nintendo software which constitutes copyright infringement most countries

although most hardware clones were not produced under license by nintendo certain companies were granted licenses produce nes compatible devices sharp corporation produced at least two such clones twin famicom the sharp 19sc111 television twin famicom compatible with both famicom cartridges famicom disk system disks 59 29 like famicom it red black has hardwired controllers but has different case design sharp 19sc111 television includes built famicom 60 similar licensing deal was reached with hyundai electronics who licensed system under name comboy south korean market this deal with hyundai was made necessary because south korean governments wide ban on all japanese "cultural products" which remained effect until 1998 ensured that only way japanese products could legally enter south korean market was through licensing third party non japanese distributor see also japan korea disputes 61 india system was sold under name samurai assembled locally under license from kits due policies that banned imports electronics 62

nes test station edit

the nes test station lower left snes counter tester lower right snes test cart upper right original tv that came with unit upper left
nes test station ac adapter pass or fail test demonstration

the nes test station diagnostics machine was introduced 1988 it nes based unit designed for testing nes hardware components games it was only provided for use world nintendo boutiques as part nintendo world class service program visitors were bring items test with station could be assisted by store technician or employee

the nes test stations front features game pak slot connectors for testing various components ac adapter rf switch audio/video cable nes control deck accessories games with centrally located selector knob choose which component test unit itself weighs approximately 117 pounds without tv it connects television via combined a/v rf switch cable by actuating green button user can toggle between an a/v cable or rf switch connection television it connected typically 11" 14" meant be placed atop it 63

in 1991 nintendo provided an add on called "super nes counter tester" that tests super nintendo components games snes counter tester standard snes on metal fixture with connection from back snes re routed front unit these connections may be made directly test station or tv depending on what be tested

games edit

the nintendo entertainment system has number groundbreaking games super mario bros pioneered side scrollers the legend zelda helped popularize battery backed save functionality

game pak edit

north american pal nes cartridges or "game paks" are significantly larger than japanese famicom cartridges

the nes uses 72 pin design as compared with 60 pins on famicom reduce costs inventory some early games released north america are simply famicom cartridges attached an adapter fit inside nes hardware 24 early nes cartridges are held together with five small slotted screws games released after 1987 were redesigned slightly incorporate two plastic clips molded into plastic itself removing need for top two screws 64

the back cartridge bears label with handling instructions production software revision codes were imprinted as stamps on back label correspond with software version producer all licensed ntsc pal cartridges are standard shade gray plastic with exception the legend zelda zelda ii adventure link which were manufactured gold plastic carts unlicensed carts were produced black robin egg blue gold are all slightly different shapes than standard nes cartridges nintendo also produced yellow plastic carts for internal use at nintendo service centers although these "test carts" were never made available for purchase all licensed us cartridges were made by nintendo konami acclaim for promotion ducktales remastered capcom sent 150 limited edition gold nes cartridges with original game featuring remastered art as sticker different gaming news agencies instruction label on back includes opening lyric from shows theme song "life like hurricane" 65

famicom cartridges are shaped slightly differently unlike nes games official famicom cartridges were produced many colors plastic adapters similar design popular accessory game genie are available that allow famicom games be played on an nes japan several companies manufactured cartridges for famicom 11 61 this allowed these companies develop their own customized chips designed for specific purposes such as superior sound graphics

third party licensing edit

the famicom family mark appeared games peripherals from 1988 that were approved by nintendo for compatibility with official famicom consoles derivatives

nintendos near monopoly on home video game market left it with dominant influence over industry unlike atari which never actively pursued third party developers even went court an attempt force activision cease production atari 2600 games nintendo had anticipated encouraged involvement third party software developers though strictly on nintendos terms 66 some nintendo platform control measures were adopted less stringent way by later console manufacturers such as sega sony microsoft

to this end 10nes authentication chip every console every officially licensed cartridge if consoles chip can not detect counterpart chip inside cartridge game does not load 11 247 nintendo portrayed these measures as intended protect public against poor quality games 67 placed golden seal approval on all licensed games released for system

nintendo was not as restrictive as sega which did not permit third party publishing until mediagenic late summer 1988 68 nintendos intention was reserve large part nes game revenue for itself nintendo required that it be sole manufacturer all cartridges that publisher had pay full before cartridges for that game be produced cartridges could not be returned nintendo so publishers assumed all risk as result some publishers lost more money due distress sales remaining inventory at end nes era than they ever earned profits from sales games because nintendo controlled production all cartridges it was able enforce strict rules on its third party developers which were required sign contract by nintendo that would obligate these parties develop exclusively for system order at least 10 000 cartridges only make five games per year 11 214 215 global 1988 shortage dram rom chips reportedly caused nintendo only permit an average 25% publishers requests for cartridges with some receiving much higher amounts others almost none 67 gamespy noted that nintendos "iron clad terms" made company many enemies during 1980s some developers tried circumvent five game limit by creating additional company brands like konamis ultra games label others tried circumventing 10nes chip 66

nintendo was accused antitrust behavior because strict licensing requirements 69 united states department justice several states began probing nintendos business practices leading involvement congress federal trade commission ftc ftc conducted an extensive investigation which included interviewing hundreds retailers during ftc probe nintendo changed terms its publisher licensing agreements eliminate two year rule other restrictive terms nintendo ftc settled case april 1991 with nintendo required send vouchers giving $5 discount off new game every person that had purchased nes title between june 1988 december 1990 gamespy remarked that nintendos punishment was particularly weak giving cases findings although it has been speculated that ftc did not want damage video game industry united states 66

with nes near its end its life many third party publishers such as electronic arts supported upstart competing consoles with less strict licensing terms such as sega genesis then playstation which eroded then took over nintendos dominance home console market respectively consoles from nintendos rivals post snes era had always enjoyed much stronger third party support than nintendo which relied more heavily on first party games

unlicensed games edit

companies that refused pay licensing fee or were rejected by nintendo found ways circumvent consoles authentication system most these companies created circuits that use voltage spike temporarily disable 10nes chip 11 286 few unlicensed games released europe australia are form dongle connect licensed game order use licensed games 10nes chip for authentication combat unlicensed games nintendo america threatened retailers who sold them with losing their supply licensed titles multiple revisions were made nes pcbs prevent unlicensed games from working

atari games took different approach with its line nes products tengen company attempted reverse engineer lockout chip develop its own "rabbit" chip tengen also obtained description lockout chip from united states patent trademark office by falsely claiming that it was required defend against present infringement claims nintendo successfully sued tengen for copyrightinfringement tengens antitrust claims against nintendo were never decided 69

color dreams made christian video games under subsidiary name wisdom tree historian steven kent wrote "wisdom tree presented nintendo with prickly situation general public did not seem pay close attention court battle with atari games industry analysts were impressed with nintendos legal acumen; but going after tiny company that published innocuous religious games was another story" 18 400

game rentals edit

as nintendo entertainment system grew popularity entered millions american homes some small video rental shops began buying their own copies nes games renting them out customers for around same price as video cassette rental for few days nintendo received no profit from practice beyond initial cost their game unlike movie rentals newly released game could hit store shelves be available for rent on same day nintendo took steps stop game rentals but didnt take any formal legal action until blockbuster video began make game rentals large scale service nintendo claimed that allowing customers rent games would significantly hurt sales drive up cost games 70 nintendo lost lawsuit 71 but did win on claim copyright infringement 72 blockbuster was banned from including original copyrighted instruction booklets with its rented games compliance with ruling blockbuster produced original short instructions—usually form small booklet card or label stuck on back rental box—that explained games basic premise controls video rental shops continued practice renting video games

reception edit

by 1988 industry observers stated that ness popularity had grown so quickly that market for nintendo cartridges was larger than that for all home computer software 73 18 347 compute reported 1989 that nintendo had sold seven million nes systems 1988 alone almost as many as number commodore 64s sold its first five years 74 "computer game makers are scared stiff" magazine said stating that nintendos popularity caused most competitors have poor sales during previous christmas resulted serious financial problems for some 75

comparison nes from different regions from top japanese famicom european nes american nes

in june 1989 nintendo americas vice president marketing peter main said that famicom was present 37% japans households 76 by 1990 30% american households owned nes compared 23% for all personal computers 77 by 1990 nes had outsold all previously released consoles worldwide 78 better source needed slogan for this brand was "it cant be beaten" 11 345 europe south america nes was outsold by segas master system 79 80 while nintendo entertainment system was not available soviet union

in early 1990s gamers predicted that competition from technologically superior systems such as 16 bit sega genesis would mean immediate end ness dominance instead during first year nintendos successor console super famicom named super nintendo entertainment system outside japan famicom remained second highest selling video game console japan outselling newer more powerful nec pc engine sega mega drive by wide margin 81 launch genesis was overshadowed by launch super mario bros 3 for nes citation needed console remained popular japan north america until late 1993 when demand for new nes software abruptly plummeted 81 final licensed famicom game released japan takahashi meijin no bōken jima iv adventure island iv north america warios woods europe the lion king 1995 82 wake ever decreasing sales lack new games nintendo america officially discontinued nes by 1995 5 83 nintendo produced new famicom units japan until september 25 2003 84 continued repair famicom consoles until october 31 2007 attributing discontinuation support insufficient supplies parts 85 86

legacy edit

the nes was released two years after north american video game crash 1983 when many retailers adult consumers regarded electronic games as passing fad 18 280 so many believed at first that nes would soon fade 75 before nes famicom nintendo was known as moderately successful japanese toy playing card manufacturer but consoles popularity helped company grow into an internationally recognized name almost synonymous with video games as atari had been 87 set stage for japanese dominance video game industry 88 with nes nintendo also changed relationship between console manufacturers third party software developers by restricting developers from publishing distributing software without licensed approval this led higher quality software titles which helped change attitude public that had grown weary from poorly produced titles for earlier game systems 18 306 307

the nes hardware design also very influential nintendo chose name "nintendo entertainment system" for us market redesigned system so it would not give appearance childs toy front loading cartridge input allow it be used more easily tv stand with other entertainment devices such as videocassette recorder 89 90 91

the systems hardware limitations led design principles that still influence development modern video games many prominent game franchises originated on nes including nintendos own super mario bros 59 | 57 the legend zelda 18 353 metroid 18 357 capcoms mega man 92 franchise konamis castlevania 18 358 franchise squares final fantasy 59 | 95 enixs dragon quest 59 | 222franchises

nes imagery especially its controller has become popular motif for variety products 93 94 95 96 including nintendos own game boy advance 52 clothing accessories food items adorned with nes themed imagery are still produced sold stores

emulation edit

the nes can be emulated on many other systems first emulator japanese only pasofami it was soon followed by ines which available english cross platform 1996 it was described as being first nes emulation software that could be used by non expert 97 nesticle popular ms dos based emulator was released on april 3 1997 nintendo offers officially licensed emulation many specific nes games via its own virtual console for wii nintendo 3ds wii u nintendo switch online service

re release edit

on july 14 2016 nintendo announced november 2016 launch miniature replica nes titled nintendo entertainment system nes classic edition united states nintendo classic mini nintendo entertainment system europe australia 98 emulation based console includes 30 permanently inbuilt games from vintage nes library including super mario bros the legend zelda series system features hdmi display output new replica controller which can also connect wii remote for use with virtual console games 99 100 it was discontinued north america on april 13 2017 worldwide on april 15 2017 however nintendo announced september 2017 that nes classic mini would return production on june 29 2018 101

 

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